Plans for Conquer the Metaverse
Making Conquer the Metaverse
Designing an immersive learning experience in the metaverse

If your introduction to the metaverse was Mark Zuckerberg’s keynote, you might have worried about Zuckerberg playing god, despaired at Nick Clegg’s presence or just been plain underwhelmed.

Don’t let this put you off. The most exciting applications of the metaverse aren’t the megalomaniacal dreams of a tech bro. Instead, the opportunities created have been evolving quietly over the past decade, with applications that are relevant to your business today.

Training in the metaverse

Take the world of corporate training for instance. I’ve been designing workshops about technology for almost ten years, and like many professions and industries the design opportunities have always been constrained by the physical world. Pretty much every workshop I’ve ever run has consisted of tables, chairs, projectors, whiteboards and - if you’re lucky - lots of sticky notes. It’s probably safe to assume that most in person workshops you’ve been to have featured a combination of these elements as well.

Sometimes I’ve been lucky enough to design workshops with immersive elements (thanks Russell!): characters, wheels, cards and more. This starts to change the learning from “being told something” to “experiencing something”. But even in this case, you’re still fundamentally in a meeting room, classroom, or conference centre.

An in person workshop with spinning wheel Participants present back their ideas

As the pandemic struck, training moved online to webinar platforms, and in many cases became even less immersive. The benefits of being able to attend a workshop from your living room or bath were tempered by the limits of the tooling. Miro whiteboards, Zoom breakout rooms and fun backgrounds are great. But these tools just don’t make up for the impact of ten people sitting in a room sharing their vulnerabilities.

Enter the Metaverse

The defining characteristic of the metaverse is that it combines the best of the digital and physical worlds. What does this mean in practice? In the corporate training context it means that you’re no longer restricted by the limits of the training room when it comes to workshop design.

In Conquer the Metaverse, we’ve designed a whole island that you and your team are guided around. The narrative and learning objectives of the workshop are intertwined with the geography of the place, taking experiential learning to the next level. Participants are represented by customisable 3D avatars, upgrading the level of immersion from 2D to 3D.

Our island in the metaverse

The new opportunities the metaverse creates imbue all elements of the learning experience. Usually post-workshop resources that are sent out after a course consist of a static website or document that people rarely look at. Yet in the metaverse, it’s possible to create a physical library in the digital world that holds all of the case studies, links and resources, much like a library in real life.

The benefit of having resources in the metaverse is that it’s a social experience too. Whilst browsing the case studies you could bump into a fellow alumnus and have a serendipitous conversation about the topic. This changes the whole nature of what it is to look at “resources,” turning a passive experience into an active one.

Admittedly, sometimes you might just want a list of links to privately browse through instead of having to locate a website in a giant metaverse library. But these worlds can be used to complement, rather than replace, your existing tooling. And unlike Zuckerburgs’s vision of the future, our metaverse library shown below actually exists today, ready to welcome alumni.

Metaverse library Exploring the Conquer the Metaverse library

Of course, lots of this has been possible in games for a long time. Second Life is 18 years old. But what’s exciting about how the technology has evolved is that worlds and experiences that a few years ago would take millions of pounds and years to create can today be developed easily and cheaply.

This means that world building tools are available for anyone: whether to create learning islands, 3D copies of real warehouses, custom meeting rooms or even whole cities.

The best way to understand the metaverse is to experience it. We hope that our workshop gives you and your team the confidence and insight to start integrating the metaverse into your current business offerings.

To book a two hour session of Conquer the Metaverse, send an email to oliver@or-innovation.com.